![]() ![]() To some extent you can do it, by playing with the numbers you can set what the max BP is, within limits. Then there is the diminishing return formula, almost every type of speed increase/decrease goes through that, except WSM and IAS from skills (BoS or Fanaticism). * Extra stuff for some classes, like the Sorc and Amazon starting attack animations at frame 2 (not 0). * Minimum and Maximum speed improvement: You can get a maximum of +75% effective increased speed, I'm not sure what the minimum is. For attacks like Zeal this determines which part of the animation will repeat and determines the speed of follow-up attacks. ![]() * Action frame: This is where the actual action happens, used for attack and cast animations. * Animation base speed: Animation length * Animation speed / 256 give the base animation length, which is what your char uses if you don't have any IAS, FBR or whatever. In an animation you have a number of items you can fiddle with and then there are a number of hard-coded limits and such: You can't change the last BP directly, there are a number of parameters you can play with, the breakpoints are the result of the way animation speed is calculated. ![]()
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March 2023
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